How would you go about using say Chipmunk2D with CToy, or is there another C physics engine that is very simple? I have coded velocity and accelerations for simple animations, but I am looking for a codebase I can play with in CToy to learn how the engine works. Thanks!
I have the same question: It works good for example with static lib game engines with own image renderer? Like Love2D, raylib (openGL or openGL ES) or just the renderer on CToy (openGL ES)? Can I use a static gui library too? ImguI.. FreeGLUT?
If yes, is needed recompile with modified source to work with this? or just get the release bin?