Little game made in 48h



Hi, I thought I would share this little game I made for Ludum Dare 34 with a prototype of CToy :
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=45582

It's a small adventure game all rendered in software with hand painted backgrounds and vectorial animation. Alongside with a CRT shader written in glsl for old-school feelings.

It was a good opportunity to test CToy in real situation before making a release, it was also the best tool I had to make a game in 48h. Coding in C in an interactive fashion was really key to finish in time, I could test my art and code software effects like fades and transitions in realtime.

Because it was made with a prototype, the code is not fully compatible with CToy (I made changes in the API). But I hope you will find it interesting.
Nice game dude! Really dig the visual style. I'd love to be able to make stuff like that someday, but I'm afraid my art skills are far behind even my game programming skills XD.

Definitely gonna check out CToy, though.
I wrote a post about the art process there :
http://ludumdare.com/compo/2015/12/19/back-on-earth-making-of/

Edited by anaël seghezzi on