Hi, I thought I would share this little game I made for Ludum Dare 34 with a prototype of CToy :
It's a small adventure game all rendered in software with hand painted backgrounds and vectorial animation. Alongside with a CRT shader written in glsl for old-school feelings.
It was a good opportunity to test CToy in real situation before making a release, it was also the best tool I had to make a game in 48h. Coding in C in an interactive fashion was really key to finish in time, I could test my art and code software effects like fades and transitions in realtime.
Because it was made with a prototype, the code is not fully compatible with CToy (I made changes in the API). But I hope you will find it interesting.